Node |
The NodeConnector Type exposes the following members.
| Name | Description of the | |
|---|---|---|
| ExceptionCleared |
Is called when an exception is cleared.
(Inherited from LogicalNode) | |
| ExceptionRaised |
Is called if an exception has occurred.
(Inherited from LogicalNode) | |
| NodeLastNotNullLogicalChanged |
Called when the logical result of a node has changed
and is not equal to zero.
(Inherited from LogicalNode) | |
| NodeLogicalChanged |
Is called when the logical result of a node has changed.
(Inherited from LogicalNode) | |
| NodeProgressChanged |
Is called up when the processing progress of a node has changed.
(Inherited from LogicalNode) | |
| NodeProgressFinished |
Is called when the processing of a node has been completed (regardless of the result).
(Inherited from LogicalNode) | |
| NodeProgressStarted |
Is called up when a node has been started.
(Inherited from LogicalNode) | |
| NodeResultChanged |
Is called up when the result of a node has changed.
Serves to optimise the calculation of the logical state of the superordinate
restart the node.
(Inherited from LogicalNode) | |
| NodeStateChanged |
Is called up when the processing status of a node has changed.
(Inherited from LogicalNode) | |
| NodeWorkersStateChanged |
Called when the overall status of the node assigned to the
assigned worker has changed.
(Inherited from LogicalNode) | |
| PropertiesChanged |
This event from IVishnuNode.INotifyPropertiesChanged can be subscribed to by LogicalNodeViewmodel.
This receives a string list with property names via the transferred PropertiesChangedEventArgs
and can in turn inform the UI via INotifyProperyChanged.
(Inherited from LogicalNode) |