![]() | Node |
The NodeConnector Type exposes the following members.
Name | Description of the | |
---|---|---|
![]() | BreakWithResult |
A subtree may already have a clear logical result,
before all the children have finished their processing.
If BreakWithResult=True, these are then cancelled if the
no triggers are active on the branch in question.
(Inherited from LogicalNode) |
![]() | CanTreeStart |
Indicates whether a (partial) tree can be started, i.e. that a
node with children all its children can be started (recursively)
or in the case of an end node (checker) without children this can be started itself.
(Inherited from LogicalNode) |
![]() | Checker | The work process - this is where we communicate with the world, external processes are started or monitored. |
![]() | Children |
List of the children of a node.
(Inherited from GenericTreeT) |
![]() | DebugMode |
Additional test outputs can be made for True.
Default: False.
(Inherited from LogicalNode) |
![]() | HookedTo |
Contains comma-separated TreeParams.Name and IdInfo of the nodes in whose
Events this NodeParent has mounted or the text "NULL".
(Inherited from NodeParent) |
![]() | Id |
The unique identifier of the node.
(Inherited from LogicalNode) |
![]() | IdInfo |
The unique identifier of the node (identical to the property Id).
(Inherited from LogicalNode) |
![]() | IdPath |
Path to the node reduced to a chain of Ids separated by '/'.
(Inherited from LogicalNode) |
![]() | InitNodes |
If True, all nodes in the tree are reset when this node is started.
Can be used for loops in controlled jobs.
Default: false.
(Inherited from LogicalNode) |
![]() | IsActive |
If true, the subtree/node is in an active (started) state.
(Inherited from LogicalNode) |
![]() | IsGlobal |
If true, this node is created as a reference node if anywhere in the tree
(not only in the current job) the name of the node has already been found.
If false, the system only searches for nodes with the same name in the current job.
Default: false.
(Inherited from LogicalNode) |
![]() | IsInSleepTime |
Returns true if a rest period defined by the user is currently in progress.
for Vishnu actors (checkers) is running.
(Inherited from LogicalNode) |
![]() | IsInSnapshot |
With True, this LogicalNode is located within a snapshot.
(Inherited from LogicalNode) |
![]() | IsSnapshotDummy |
With True, this node is only used for display and does not allow any other functions.
(Inherited from LogicalNode) |
![]() | LastExecutingTreeEvent |
The last triggering TreeEvent (for TreeEvent-triggered nodes)
or zero.
(Inherited from LogicalNode) |
![]() | LastLogical |
The last logical state of a node.
For accessing the states of child nodes without
re-initiate the determination of the statuses.
Reduces the processor load.
(Inherited from LogicalNode) |
![]() | LastLogicalState |
The last result state of a node.
For accessing the states of child nodes without
re-initiate the determination of the statuses.
Reduces the processor load.
(Inherited from LogicalNode) |
![]() | LastNotNullLogical |
Flag field for the last state of Logical that was not zero;
is required so that workers are only started when
the state of Logical has changed significantly and not every time,
when the checker is working (Logical = zero).
(Inherited from LogicalNode) |
![]() | LastResult |
The last processing result for this node.
(Overwrites LogicalNodeLastResult) |
![]() | LastRun |
Time of the last start of the node.
(Overwrites LogicalNodeLastRun) |
![]() | LastSingleNodesFinished |
The last number of completed end node children of a node.
For accessing the states of child nodes without
re-initiate the determination of the statuses.
Reduces the processor load.
(Inherited from NodeParent) |
![]() | LastState |
The last processing state of a node.
For accessing the states of child nodes without
re-initiate the determination of the statuses.
Reduces the processor load.
(Inherited from LogicalNode) |
![]() | Level |
The hierarchy level of the node.
(Inherited from LogicalNode) |
![]() | LevelInfo |
The hierarchy level of the node (identical to the property level).
(Inherited from LogicalNode) |
![]() | LockName |
Optional name used for global locking.
Is used if ThreadLocked is set.
(Inherited from LogicalNode) |
![]() | Logger |
An optional logger that is activated for certain events
is called or null.
(Inherited from LogicalNode) |
![]() | Logical |
The logical state of the node.
(Overwrites LogicalNodeLogical) |
![]() | LogicalState |
The result state of the node:
None, Done, Fault, Timeout, UserAbort.
(Overwrites LogicalNodeLogicalState) |
![]() | Name |
"Human-friendly" representation of the node.
(Inherited from LogicalNode) |
![]() | NameId |
Combination of name and Id of the node.
(Inherited from LogicalNode) |
![]() | NameInfo |
"Human-friendly" representation of the node.
(Inherited from LogicalNode) |
![]() | NextRun |
Time of the next start of the node (if known) or DateTime.MinValue.
(Overwrites LogicalNodeNextRun) |
![]() | NextRunInfo |
Info text about the next start of the node (if known) or null.
(Overwrites LogicalNodeNextRunInfo) |
![]() | NodeType |
The node type:
None, NodeConnector, ValueModifier, JobConnector, Constant, Checker, NodeList, JobList, Snapshot.
(Inherited from LogicalNode) |
![]() | ParentView |
The parent control in which this node is displayed.
(Inherited from LogicalNode) |
![]() | Path |
The path to the node consisting of a chain of NameIds separated by '/':
NameId is Name + "(" + Id + ")" for nodes with Name != null,
only Id with name = null.
(Inherited from LogicalNode) |
![]() | PathInfo |
The path to the node (identical to the Path property).
(Inherited from LogicalNode) |
![]() | ReferencedNodeId |
Id of the originally referenced node.
(Overwrites LogicalNodeReferencedNodeId) |
![]() | ReferencedNodeName |
Name of an originally referenced node or null.
(Overwrites LogicalNodeReferencedNodeName) |
![]() | ReferencedNodePath |
Path of the originally referenced node.
(Overwrites LogicalNodeReferencedNodePath) |
![]() | SingleNodes |
Property for the progress calculation.
(Overwrites LogicalNodeSingleNodes) |
![]() | SingleNodesFinished |
Property for the progress calculation.
(Overwrites LogicalNodeSingleNodesFinished) |
![]() | SleepTimeFrom |
The start of a possible rest period.
(Inherited from LogicalNode) |
![]() | SleepTimeTo |
The end of a possible rest period.
(Inherited from LogicalNode) |
![]() | StartCollapsed |
With True, the job is displayed collapsed at startup if the UI supports this.
(Inherited from LogicalNode) |
![]() | State |
The processing status of the node:
None, Waiting, Working, Finished, Busy (= Waiting | Working) or CanStart (= None|Finished).
(Overwrites LogicalNodeState) |
![]() | ThreadLocked |
If True, each thread is locked via the class so that
non-thread-safe checkers are serialized;
Default: False;
(Inherited from LogicalNode) |
![]() | TreeParams |
Additional parameters, some that apply to the entire tree
validity and some node-specific parameters
or zero.
(Inherited from LogicalNode) |
![]() | Trigger |
An optional trigger that calls the job repeatedly
or null (internally overrides BreakWithResult).
(Inherited from LogicalNode) |
![]() | TriggeredRunDelay |
Delays the start of a node (and InitNodes).
Can be used for loops in controlled jobs.
Default: 0 (milliseconds).
(Inherited from LogicalNode) |
![]() | TypeInfo |
The node type:
None, NodeConnector, ValueModifier, Constant, Checker.
NodeTypes (Inherited from LogicalNode) |
![]() | UserControlPath |
The path to the UserControl currently to be loaded dynamically.
(Overwrites LogicalNodeUserControlPath) |
![]() | WorkersState |
A collective status for all assigned workers.
(Inherited from LogicalNode) |