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UndefinedLogicalNodeClass properties

The UndefinedLogicalNodeClass Type exposes the following members.

Properties
 NameDescription of the
Public PropertyBreakWithResult A subtree may already have a clear logical result, before all the children have finished their processing. If BreakWithResult=True, these are then cancelled if the no triggers are active on the branch in question.
(Inherited from LogicalNode)
Public PropertyCanTreeStart Indicates whether a (partial) tree can be started, i.e. that a node with children all its children can be started (recursively) or in the case of an end node (checker) without children this can be started itself.
(Inherited from LogicalNode)
Public PropertyChildren List of the children of a node.
(Inherited from GenericTreeT)
Public PropertyDebugMode Additional test outputs can be made for True. Default: False.
(Inherited from LogicalNode)
Public PropertyId The unique identifier of the node.
(Inherited from LogicalNode)
Public PropertyIdInfo The unique identifier of the node (identical to the property Id).
(Inherited from LogicalNode)
Public PropertyIdPath Path to the node reduced to a chain of Ids separated by '/'.
(Inherited from LogicalNode)
Public PropertyInitNodes If True, all nodes in the tree are reset when this node is started. Can be used for loops in controlled jobs. Default: false.
(Inherited from LogicalNode)
Public PropertyIsActive If true, the subtree/node is in an active (started) state.
(Inherited from LogicalNode)
Public PropertyIsGlobal If true, this node is created as a reference node if anywhere in the tree (not only in the current job) the name of the node has already been found. If false, the system only searches for nodes with the same name in the current job. Default: false.
(Inherited from LogicalNode)
Public PropertyIsInSleepTime Returns true if a rest period defined by the user is currently in progress. for Vishnu actors (checkers) is running.
(Inherited from LogicalNode)
Public PropertyIsInSnapshot With True, this LogicalNode is located within a snapshot.
(Inherited from LogicalNode)
Public PropertyIsSnapshotDummy With True, this node is only used for display and does not allow any other functions.
(Inherited from LogicalNode)
Public PropertyLastExecutingTreeEvent The last triggering TreeEvent (for TreeEvent-triggered nodes) or zero.
(Inherited from LogicalNode)
Public PropertyLastLogical The last logical state of a node. For accessing the states of child nodes without re-initiate the determination of the statuses. Reduces the processor load.
(Inherited from LogicalNode)
Public PropertyLastLogicalState The last result state of a node. For accessing the states of child nodes without re-initiate the determination of the statuses. Reduces the processor load.
(Inherited from LogicalNode)
Public PropertyLastNotNullLogical Flag field for the last state of Logical that was not zero; is required so that workers are only started when the state of Logical has changed significantly and not every time, when the checker is working (Logical = zero).
(Inherited from LogicalNode)
Public PropertyLastResult Result for this node. Throws a NotImplementedException here.
(Overwrites LogicalNodeLastResult)
Public PropertyLastRun Time of the last start of the node.
(Inherited from LogicalNode)
Public PropertyLastState The last processing state of a node. For accessing the states of child nodes without re-initiate the determination of the statuses. Reduces the processor load.
(Inherited from LogicalNode)
Public PropertyLevel The hierarchy level of the node.
(Inherited from LogicalNode)
Public PropertyLevelInfo The hierarchy level of the node (identical to the property level).
(Inherited from LogicalNode)
Public PropertyLockName Optional name used for global locking. Is used if ThreadLocked is set.
(Inherited from LogicalNode)
Public PropertyLogger An optional logger that is activated for certain events is called or null.
(Inherited from LogicalNode)
Public PropertyLogical The logical state of a node; this is ultimately what the entire processing. Throws a NotImplementedException here.
(Overwrites LogicalNodeLogical)
Public PropertyLogicalState The result state of the node: None, Start, Done, Fault, Timeout, UserAbort.
(Inherited from LogicalNode)
Public PropertyName "Human-friendly" representation of the node.
(Inherited from LogicalNode)
Public PropertyNameId Combination of name and Id of the node.
(Inherited from LogicalNode)
Public PropertyNameInfo "Human-friendly" representation of the node.
(Inherited from LogicalNode)
Public PropertyNextRun Time of the next start of the node (if known) or DateTime.MinValue.
(Inherited from LogicalNode)
Public PropertyNextRunInfo Info text about the next start of the node (if known) or null.
(Inherited from LogicalNode)
Public PropertyNodeType The node type: None, NodeConnector, ValueModifier, JobConnector, Constant, Checker, NodeList, JobList, Snapshot.
(Inherited from LogicalNode)
Public PropertyParentView The parent control in which this node is displayed.
(Inherited from LogicalNode)
Public PropertyPath The path to the node consisting of a chain of NameIds separated by '/': NameId is Name + "(" + Id + ")" for nodes with Name != null, only Id with name = null.
(Inherited from LogicalNode)
Public PropertyPathInfo The path to the node (identical to the Path property).
(Inherited from LogicalNode)
Public PropertyReferencedNodeId Id of an originally referenced node or null.
(Inherited from LogicalNode)
Public PropertyReferencedNodeName Name of an originally referenced node or null.
(Inherited from LogicalNode)
Public PropertyReferencedNodePath Path of an originally referenced node or null.
(Inherited from LogicalNode)
Public PropertySingleNodes Number of SingleNodes (ultimately checkers) at the end of a (sub)tree. Throws a NotImplementedException here.
(Overwrites LogicalNodeSingleNodes)
Public PropertySingleNodesFinished Percentage value for the proportion of terminated SingleNodes (ultimately checker) at the end of a (partial) tree. Throws a NotImplementedException here.
(Overwrites LogicalNodeSingleNodesFinished)
Public PropertySleepTimeFrom The start of a possible rest period.
(Inherited from LogicalNode)
Public PropertySleepTimeTo The end of a possible rest period.
(Inherited from LogicalNode)
Public PropertyStartCollapsed With True, the job is displayed collapsed at startup if the UI supports this.
(Inherited from LogicalNode)
Public PropertyState The processing status of a node: None, Waiting, Working, Finished, Triggered, Ready (= Finished | Triggered), CanStart (= None|Ready), Busy (= Waiting | Working). Throws a NotImplementedException here.
(Overwrites LogicalNodeState)
Public PropertyThreadLocked If True, each thread is locked via the class so that non-thread-safe checkers are serialized; Default: False;
(Inherited from LogicalNode)
Public PropertyTreeParams Additional parameters, some that apply to the entire tree validity and some node-specific parameters or zero.
(Inherited from LogicalNode)
Public PropertyTrigger An optional trigger that calls the job repeatedly or null (internally overrides BreakWithResult).
(Inherited from LogicalNode)
Public PropertyTriggeredRunDelay Delays the start of a node (and InitNodes). Can be used for loops in controlled jobs. Default: 0 (milliseconds).
(Inherited from LogicalNode)
Public PropertyTypeInfo The node type: None, NodeConnector, ValueModifier, Constant, Checker. NodeTypes
(Inherited from LogicalNode)
Public PropertyUserControlPath The path to the UserControl currently to be loaded dynamically. Throws a NotImplementedException here.
(Overwrites LogicalNodeUserControlPath)
Public PropertyWorkersState A collective status for all assigned workers.
(Inherited from LogicalNode)
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See also