 | LogicalNodeState property |
The processing status of a node:
None, Waiting, Working, Finished, Triggered, Ready (= Finished | Triggered), CanStart (= None|Ready), Busy (= Waiting | Working).
Namespace: LogicalTaskTreeAssembly: LogicalTaskTree (in LogicalTaskTree.dll) Version: 1.0.0+df0404e911d6c38eaed3bb1bb1acfc482d417643
Syntaxpublic abstract NodeState State { get; set; }
Public MustOverride Property State As NodeState
Get
Set
public:
virtual property NodeState State {
NodeState get () abstract;
void set (NodeState value) abstract;
}
abstract State : NodeState with get, set
Property value
NodeState
See also