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LogicalNode properties

The LogicalNode Type exposes the following members.

Properties
 NameDescription of the
Public PropertyBreakWithResult A subtree may already have a clear logical result, before all the children have finished their processing. If BreakWithResult=True, these are then cancelled if the no triggers are active on the branch in question.
Public PropertyCanTreeStart Indicates whether a (partial) tree can be started, i.e. that a node with children all its children can be started (recursively) or in the case of an end node (checker) without children this can be started itself.
Public PropertyChildren List of the children of a node.
(Inherited from GenericTreeT)
Public PropertyDebugMode Additional test outputs can be made for True. Default: False.
Public PropertyId The unique identifier of the node.
Public PropertyIdInfo The unique identifier of the node (identical to the property Id).
Public PropertyIdPath Path to the node reduced to a chain of Ids separated by '/'.
Public PropertyInitNodes If True, all nodes in the tree are reset when this node is started. Can be used for loops in controlled jobs. Default: false.
Public PropertyIsActive If true, the subtree/node is in an active (started) state.
Public PropertyIsGlobal If true, this node is created as a reference node if anywhere in the tree (not only in the current job) the name of the node has already been found. If false, the system only searches for nodes with the same name in the current job. Default: false.
Public PropertyIsInSleepTime Returns true if a rest period defined by the user is currently in progress. for Vishnu actors (checkers) is running.
Public PropertyIsInSnapshot With True, this LogicalNode is located within a snapshot.
Public PropertyIsSnapshotDummy With True, this node is only used for display and does not allow any other functions.
Public PropertyLastExecutingTreeEvent The last triggering TreeEvent (for TreeEvent-triggered nodes) or zero.
Public PropertyLastLogical The last logical state of a node. For accessing the states of child nodes without re-initiate the determination of the statuses. Reduces the processor load.
Public PropertyLastLogicalState The last result state of a node. For accessing the states of child nodes without re-initiate the determination of the statuses. Reduces the processor load.
Public PropertyLastNotNullLogical Flag field for the last state of Logical that was not zero; is required so that workers are only started when the state of Logical has changed significantly and not every time, when the checker is working (Logical = zero).
Public PropertyLastResult Result for this node.
Public PropertyLastRun Time of the last start of the node.
Public PropertyLastState The last processing state of a node. For accessing the states of child nodes without re-initiate the determination of the statuses. Reduces the processor load.
Public PropertyLevel The hierarchy level of the node.
Public PropertyLevelInfo The hierarchy level of the node (identical to the property level).
Public PropertyLockName Optional name used for global locking. Is used if ThreadLocked is set.
Public PropertyLogger An optional logger that is activated for certain events is called or null.
Public PropertyLogical The logical state of a node; this is ultimately what the entire processing.
Public PropertyLogicalState The result state of the node: None, Start, Done, Fault, Timeout, UserAbort.
Public PropertyName "Human-friendly" representation of the node.
Public PropertyNameId Combination of name and Id of the node.
Public PropertyNameInfo "Human-friendly" representation of the node.
Public PropertyNextRun Time of the next start of the node (if known) or DateTime.MinValue.
Public PropertyNextRunInfo Info text about the next start of the node (if known) or null.
Public PropertyNodeType The node type: None, NodeConnector, ValueModifier, JobConnector, Constant, Checker, NodeList, JobList, Snapshot.
Public PropertyParentView The parent control in which this node is displayed.
Public PropertyPath The path to the node consisting of a chain of NameIds separated by '/': NameId is Name + "(" + Id + ")" for nodes with Name != null, only Id with name = null.
Public PropertyPathInfo The path to the node (identical to the Path property).
Public PropertyReferencedNodeId Id of an originally referenced node or null.
Public PropertyReferencedNodeName Name of an originally referenced node or null.
Public PropertyReferencedNodePath Path of an originally referenced node or null.
Public PropertySingleNodes Number of SingleNodes (ultimately checkers) at the end of a (sub)tree.
Public PropertySingleNodesFinished Percentage value for the proportion of terminated SingleNodes (ultimately checker) at the end of a (partial) tree.
Public PropertySleepTimeFrom The start of a possible rest period.
Public PropertySleepTimeTo The end of a possible rest period.
Public PropertyStartCollapsed With True, the job is displayed collapsed at startup if the UI supports this.
Public PropertyState The processing status of a node: None, Waiting, Working, Finished, Triggered, Ready (= Finished | Triggered), CanStart (= None|Ready), Busy (= Waiting | Working).
Public PropertyThreadLocked If True, each thread is locked via the class so that non-thread-safe checkers are serialized; Default: False;
Public PropertyTreeParams Additional parameters, some that apply to the entire tree validity and some node-specific parameters or zero.
Public PropertyTrigger An optional trigger that calls the job repeatedly or null (internally overrides BreakWithResult).
Public PropertyTriggeredRunDelay Delays the start of a node (and InitNodes). Can be used for loops in controlled jobs. Default: 0 (milliseconds).
Public PropertyTypeInfo The node type: None, NodeConnector, ValueModifier, Constant, Checker. NodeTypes
Public PropertyUserControlPath The path to the UserControl currently to be loaded dynamically.
Public PropertyWorkersState A collective status for all assigned workers.
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See also