 | SingleNodeState property |
The processing status of the node:
Null, None, Waiting, Working, Finished, Triggered, Ready (= Finished | Triggered), Busy (= Waiting | Working) or CanStart (= None | Ready).
NodeState Namespace: LogicalTaskTreeAssembly: LogicalTaskTree (in LogicalTaskTree.dll) Version: 1.0.0+df0404e911d6c38eaed3bb1bb1acfc482d417643
Syntaxpublic override NodeState State { get; set; }
Public Overrides Property State As NodeState
Get
Set
public:
virtual property NodeState State {
NodeState get () override;
void set (NodeState value) override;
}
abstract State : NodeState with get, set
override State : NodeState with get, set
Property value
NodeState
See also